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Stew­art Bracken

San Ramon, CA


stew . bracken at


B.S. Com­puter Sci­ence, Game Design –  June 2013

Uni­ver­sity of Cal­i­for­nia, Santa Cruz

GPA 3.8, High­est Hon­ors in Depart­ment, Cum Laude

Com­puter Skills

  • Lan­guages: C++ (expert), Java (expert), Lua (strong), Javascript (strong), C# (strong), Python (strong), Bash (prior experience)
  • Oper­at­ing Sys­tems: Mac OS X, Win­dows, Linux
  • Web design: HTML(5) & CSS.
  • Other soft­ware appli­ca­tions: Pho­to­shop, Final Cut, Word, Excel, and PowerPoint.
  • IDE: Eclipse, Xcode, Visual Studio
  • Ver­sion Con­trol: Git, SVN


(See port­fo­lio above for more info on the following.)
  • We’re Screwed!! (2013): Lead of 18 per­son stu­dent team. I designed and coded for a two-player plat­former for my senior project at UCSC.
  • Project Sun­light (2013): Exper­i­men­tal game design for an envi­ron­men­tal edu­ca­tion game work­ing with stu­dents of var­i­ous dis­ci­plines. Ongoing.
  • Metatron’s Groove (2013): Music visu­al­izer cre­ated on the Rasp­berry Pi with OpenGL / Ope­nAL for Burn­ing Man 2013.
  • ParaTerra (2011): designed, coded, and artis­ti­cally inspired this fast paced strat­egy PC game. Devel­oped in XNA 4.0 with C# for ‘The Game Design Expe­ri­ence’ at UCSC.
  • Hunter Preda­tor Prey (2011): imple­mented var­i­ous game AI tech­niques includ­ing a hier­ar­chi­cal state machine and steer­ing behav­iors to cre­ate a deer, lion, and hunter simulation.
  • Ms Pac-Man (2011): Cre­ated Pac-Man and ghost AI with the framework.
  • The Bal­lad of Futerelf (2009): Designed and coded this PC game as my first game using Game Maker 8.

Rel­e­vant Coursework

  • Game Design Stu­dio Practicum
  • Game AI
  • Algo­rithm Analysis
  • Com­puter Graph­ics (OpenGL)
  • Abstract Data Types
  • Advanced Pro­gram­ming (C++, threads, sockets)
  • Assem­bly Lan­guage Programming
  • Dis­crete Mathematics
  • Lin­ear Algebra
  • Inter­ac­tive Storytelling
  • Impact Designs: Engi­neer­ing and Sus­tain­abil­ity through Stu­dent Service


(Ref­er­enced avail­able upon request)

  • Tech­ni­cal Reviewer
    • Corona SDK Cook­book (unpub­lished), 2014, Packt Publishing
  • Game Mar­ket­ing Intern, Plantron­ics (Sum­mer 2012)
    • Cre­ative input for a new head­set mar­ket­ing video.
    • Social media management.
  • Swim Coach, San Ramon Aqua­cats (Sum­mer 2009, 2010, & 2011)
    • Lead and coached a swim team of around 250 kids ages 4 to 18 to compete.
    • Fine-tuned tech­nique in one-on-one lessons.
    • Resolved var­i­ous con­flicts for kids and parents.


  • Eagle Scout Rank, 2008.

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