Gadzook! Robots! We’re Screwed!!
Platform: Ouya, Android, Mac, PC, Linux
Engine: LibGdx (Java)
I’m happy to finally post about my latest game, We’re Screwed!!. For seven months, as my senior project at UCSC, I conceived, pitched, recruited, prototyped, designed, lead, and coded this 2D puzzle platformer targeting the Ouya platform. Whew! Yes I worked very hard on the game. It was a crazy adventure watching my idea progress from a few words scribbled in a notebook to a full on digital game. You can download and read more about the game on the website. I’ve had ample time to think about my experience; rather than describe the whole development story here, I’m going to post some of the things I learned during the process.