We’re Screwed!!

Ballon-dragon-concept

Gad­zook! Robots! We’re Screwed!!

Plat­form: Ouya, Android, Mac, PC, Linux

Engine: LibGdx (Java)

I’m happy to finally post about my lat­est game, We’re Screwed!!. For seven months, as my senior project at UCSC, I con­ceived, pitched, recruited, pro­to­typed, designed, lead, and coded this 2D puz­zle plat­former tar­get­ing the Ouya plat­form. Whew! Yes I worked very hard on the game. It was a crazy adven­ture watch­ing my idea progress from a few words scrib­bled in a note­book to a full on dig­i­tal game. You can down­load and read more about the game on the web­site. I’ve had ample time to think about my expe­ri­ence; rather than describe the whole devel­op­ment story here, I’m going to post some of the things I learned dur­ing the process.
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