(Requires a WebGL enabled browser like Chrome)
Gadzook! Robots! We’re Screwed!!
Platform: Ouya, Android, Mac, PC, Linux
Engine: LibGdx (Java)
I’m happy to finally post about my latest game, We’re Screwed!!. For seven months, as my senior project at UCSC, I conceived, pitched, recruited, prototyped, designed, lead, and coded this 2D puzzle platformer targeting the Ouya platform. Whew! Yes I worked very hard on the game. It was a crazy adventure watching my idea progress from a few words scribbled in a notebook to a full on digital game. You can download and read more about the game on the website. I’ve had ample time to think about my experience; rather than describe the whole development story here, I’m going to post some of the things I learned during the process.
This art project I created with Melanie Dickinson and Gabe Robledo was intended to simulate slinkies in real 3D life.
We used Max/MSP, an arduino, tons of wire, a heptagon, and 3 steel slinkies for the interactive simulation.
You are now inside a slinky.
Another IF I made last summer. I really enjoyed making this one!! You play as a really unlucky wizard who has to go on a crash course of learning new spells to save your own ass. It’s heavily inspired by Terry Pratchett’s Disc World.
I’d prefer you play on your desktop, but if you must you can play through your browser here. Seriously though, you’ll miss out on some amazing in-game artwork if you play in the browser. It won’t take you too long to install a desktop interpretor using the above link I promise!
This Winter quarter at UCSC, my final winter quarter :(, I took Interactive Storytelling with Michael Mateas (that genius dude behind Façade). It was a brilliant class! Mateas had just come back from sabbatical and was rather perky the whole quarter. We had a chance to break down the do-games-really-need-stories debate in a very academic way, that is to say we determined the two sides are both highly subjective so therefore the debate will never cease. Games are rather expressive but we can probably agree they aren’t expressive enough. So instead of getting caught up in an endless debate, let’s make new and interesting things and make games a better medium overall! (If only you could have been to some of Professor Mateas’ inspiring lectures).
Engine: XNA 4.0 & my own
Engine: XNA 4.0
CL was such a rad place to live for 9 months. Jay and I really hate the color white so with a lot of help from our friends, we painted our white walls with more colors than a rainbow! Here’s a little something something.
I made this by photo merging over 60 photos of my room into one panorama, then I used CubicConverter to create the panning effect. If you ignore the black holes on the ceiling and floor, I thought it turned out pretty coolio.
If you’re interested in the original panorama image, check it out:
We feel no hate.